
The Eggmobile extends 2 claws upwards, and connects then together, producing electricity and hitting multiple times. Based on the Water Mobile from Sonic the Hedgehog 2. The dropped chemical acts as a projectile, and has a splash hitbox if the chemical lands on solid ground. The Egg Mobile deploys a container of Mega Mack, and dumping it downward shortly after execution. Based on the Flame Mobile from Sonic the Hedgehog 3. Counts as a projectile, but has a lot of endlag when used. The Egg Mobile deploys a large cannon that fires a single fireball straight ahead. Based on the Metallic Madness boss from Sonic CD. The Egg Mobile deploys 4 rectangular blades that spins in a circle. Is active for a while, but has a lot of endlag.

The Egg Mobile deploys 2 cannon underneath, and both shoot out a flamethrower. Based on the Drill Mobile II from Sonic the Hedgehog 2. The Egg Mobile pulls out 2 drills, and drills the opponents upwards, hitting multiple times. Based on the Hammer Mobile from Sonic the Hedgehog 2. Has very slow startup, but is one of the strongest F-smashes in terms or damage and knockback. The Eggmobile pulls out a large hammer, and slam it onto the ground. The Egg Mobile deploys a small cannon below, and fires a short-ranged laser. Based on the chained harpoon attack of the Submarine Eggmobile II from Sonic the Hedgehog 2. The Eggmobile deploys a chained harpoon straight up in front of him. Based on the EGG-HVC-001 Mobile from Sonic CD. The Egg Mobile deploys a inflatable bumper on long arms, bumping the opponent forward. The Egg Mobile deploys two legs, and lunges forward with one leg. He wants to be at a distance at all times.ĭoes a one-two combo with 2 robotic claws deployed from the Egg Mobile. He can overwhelm opponents at a distance with his many projectiles and set-ups, but becomes helpless once the opponents gets close to him.
Eggman may be slow and large, but his zoning and trapping game are impeccable. Eggman is designed to be a “Turtle” character. He's also not very fast on the ground, has no good OOS options, and his recovery, while not bad, is somewhat easy to exploit. While Eggman have very powerful and long-ranged attacks, he does suffer from very poor frame data for the majority of his attacks. Eggman has one of, if not, the largest hurtboxes in the game, making him an easy target for combo food and being put him in disadvantage, thanks to his high weight and fall speed. Eggman struggles at close-quarter combat, as he doesn’t have the tools to deal with such pressure. Eggman is also one of, if not, the heaviest character in the game, allowing him to live longer than most characters.Įggman, however, have some pretty bad weaknesses. His Forward Throw and Back Throw does good knockback, too.

His Up Throw is a very potent kill throw. His Down Throw can bury opponents for a very brief moment, then launches them at an arc, allowing for good follow-ups. While his grab may be slow (At Frame 12), it has great range. The spring itself even posses a spike hitbox as your about to go up, so It's a good move if the opponent is below you. It goes at an average distance, but if you hold it for longer, you will go even higher. His recovery is about average, as his Up Special is the Egg Press (from Sonic Advance), in which the Egg Mobile will deploy a large spring from underneath that will bounce him upwards. His Forward and Back Air are both projectiles, but while his Forward Air is good for spacing and zoning, his Back Air is most suited for edgeguarding and ledgetrapping. Eggman have very long ranged attacks, thanks to the many tools and machines that he has in his disposal, and has close quarters options that are, while quite powerful, isn’t as great as his long-ranged options. Eggman is classified as a heavy Zoner character, as his main goal is stage control, and utilizing his many tools and projectiles in his kit to keep the opponent out. He possesses a unique mechanic where the Egg Mobile takes less damage from all incoming attacks, whereas he himself takes more damage in comparison.ĭr.

Eggman is a very unique super-heavyweight in the sense that, he rides in a upgraded version of his Egg Mobile, in which it has a separate hurtbox from him, making his survivability variable.
